Posts by Collection

design

hobbies

portfolio

Metropolis 7

Published:

Metropolis 7 is a game pitch of an asymmetrical real-time tactics game of cops and robbers.

Toward the Stars

Published:

Toward the Stars - Networked Multiplayer Cooperative First Person Action Game in Unreal Engine 4

Arkology

Published:

Arkology - Virtual Reality Real-Time Strategy exploring Spatial User Interaction

SpellCrafter

Published:

2023 SpellCrafter - A game prototype based on a spell projectile taxonomy for Global Game Jam 2023

XROSS UI

Published:

Extended Reality Operating System Spatial (XROSS) User Interface

School of Spatial Sorcery (SSS)

Published:

School of Spatial Sorcery - An Ongoing Sandbox Environment for Exploration of Spatial User Interactions

For Terra

Published:

Current Personal Project. A tableau building card game about discovering, terraforming, and settling on planets for Terra.

publications

talks

The Road Less Travelled

Published:

My 3 minute pitch is one of the five winner of the Future of Themed Experiences challenge by Entertainment Technology Center at University of Southern California.

Game Genres & Innovation

Published:

A rough recording of the lecture I give in CSCI 526 to help students with creating innovative games.

PhD Defense

Published:

My Computer Science PhD Defense “Design Lenses for Extended Reality.”

teaching

Teaching Assistant 2012-2014 - Advanced Game Projects, Free to Play Game Development

Graduate course, University of Southern California, Department of Computer Science, 2012

AGP is the capstone and perhaps the most important class at USC Games. While detrimental to graduating on time, I dedicated my first two years of PhD to doing what I can to improve AGP and games program at USC. I did a lot, messed up a lot, and learned a lot. I look forward to doing something like this again (but better).