Design
(Work in Progress)
Game Design
“If you give a good idea to a mediocre team, they’ll screw it up. But if you give a mediocre idea to a great team, they’ll make it work.” Ideas are dime a dozen.“ Ed Catmull, Pixar
I believe that ideas are dime a dozen. What’s important is the work that one put in to realize these ideas. At the same time, I believe that exchange of ideas and knowledge can advance our skills and the field. As such, I share my ideas below for curious visitors to peruse.
Below are some design works in various stages of completion. Some are done for practice, others for fun. For more polished work, you should look at my Portfolio
Game Concepts
I have a list of game concepts that I may build one day.
Some of them got to the Design Document Stage!
Game Design Documents
* 2024/03 - For Terra - A Tableau Building Game about Terraform and Colonization. * 2024/02 - Numbers Game - A Dating Simulator with minimal art and narrative. All about Numbers and introspection. * 2024/01 - Better Selves - A Gamified Activity Log for better well-being.
Games & Game Prototypes
My autoludography, I suppose.
- 2024-Current - For Terra
- 2023 Feb - SpellCrafter
- Made for Global Game Jam 2023
- Video
- 2023 - Current - School of Spatial Sorcery (SSS)
- 2016-2017 - VR RTS Arkology
- 2014-2015 - Toward the Stars
- 4 player cooperative game where players run a spaceship and deal with various hazards. Made in Unreal Engine 4.
- Trailer Video
- 2012 Spring - Sky RPG
- 2011 Summer - Angry Soldiers
- 2011 Spring - Wind Game
- A cooperative game where one player controls a platforming character and the other player use hand gestures through Kinect Camera to help.
- Gameplay Video