School of Spatial Sorcery (SSS)
Published:
Introduction
School of Spatial Sorcery is an exploration of spatial interaction under the guise of a fantasy setting. The goal of the project is to create an environment for developers and users to build, experiment, and learn about the different methods to utilize three-dimensional (3D) space in virtual reality.
To this end, the user is placed in a sandbox environment with instructions on the spellcasting system, the equipment system, and the various equipment and how they enable different spatial interactions to cast spells. A simple shooting range allows the user to get familiar with the different spatial interactions.
Spellcasting System
The spellcasting casting system in the School of Spatial Sorcery revolves around using arcane symbols to create spells. A spell is, at minimum, composed of an elemental effect and a shape. In other words: element + shape = spell. At the moment, users have access to seven element symbols and five different shape symbols, for a total of 35 spells that can be cast. By selecting different arcane symbols as well as different types of arcane symbols, the user can modify the spell to achieve different outcomes.
Although the spellcasting system is intended for a fantasy setting and for a game experience, the same system can be applied to other tasks. For example, 3D painting applications make use of brushes and the brush is made of different qualities such as color, texture, width, etc. The same spatial interaction could be applied to 3D painting for the user to quickly select brushes of different qualities for further user interactions.
Media
Experience
Walkthrough