SpellCrafter
Published:
Play on itch.io
Github Repo
Game Design Document
Role: Team Leader, Lead Design, Programmer
Team: 4 people, development done mainly by me and Vinay Gupta. Supported by Yang Tian and Nicholas Weber
Duration; Feb 3-Feb 5 2023, 48 hours of development.
Technology: Unity3D
The theme of Global Game Jam 2023 is Root. We interpret this as finding the root of what makes spells different from each other.
A game based on spell customization. Players will be given a series of challenges and must figure out the appropriate spell to overcome the challenge. The challenge may be solved in various ways similar to Zachatronics style games. Players can optimize in different ways based on their own personal preferences.
Planning for the game started when the theme was revealed, but the majority of the code was done during the 48 hours over the weekend. We took my prior work on a projectile taxonomy and turned it into a game.