My main research area is User Interface & User Interaction in Extended Reality (XR), primarily manifested in the Virtual Equipment System.
I also explored novel interaction techniques at the intersection of XR with students I mentor in combination with Machine Learning, Natural Language Processing, Computer Vision, or Text Entry.
First Author entries are marked with a .
Virtual Equipment System
Designing Virtual Equipment Systems for VR
Interfacing with sensory options using a Virtual Equipment System
Virtual Equipment System: Expansion to address alternate contexts
Virtual Equipment System: Face Mask and Voodoo Doll for User Privacy and Self-Expression Options in Virtual Reality
Virtual Equipment System: First Evaluation of Egocentric Virtual Equipment for Sensory Settings
Virtual Equipment System: Toward Bag of Holding and Other Extradimensional Storage in Extended Reality
Machine Learning
Toward Using Multi-Modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality
Bonus Video
Using Multi-modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality
Integrating Sensor Fusion with Pose Estimation for Simulating Human Interactions in Virtual Reality
Virtual equipment system: toward peripersonal equipment slots with machine learning
Toward Using Machine Learning-Based Motion Gesture for 3D Text Input
Toward Predicting User Waist Location From VR Headset and Controllers Through Machine Learning
Using Reinforcement Learning Agents to Analyze Player Experience
Text Entry
Punch typing: Alternative method for text entry in virtual reality
Flick Typing: Toward A New XR Text Input System Based on 3D Gestures and Machine Learning
Flick Typing: A New VR Text Input System Based on Space Gestures
General
Toward a Gesture System Architecture in Extended Reality Based on a Multi-dimensional Taxonomy of Gestures
Virtual Control Interface: A System for Exploring AR and IoT Multimodal Interactions Within a Simulated Virtual Environment
Related Video
Adjustable Pointer in Virtual Reality for Ergonomic Interaction