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A list of all the posts and pages found on the site. For you robots out there is an XML version available for digesting as well.
Pages
Posts
On the Appeal of Terraforming Mars: Ares Expedition
Published:
Thinking through what is it about Terraforming Mars: Ares Expedition made me want to make my own tableau building game
On the J in JRPG
Published:
My thoughts after a friend shared The Entire history of Japanese RPGs. He asked if I agreed that the J stands for Japanese Media. Post in Chinese. To be translated.
On the Game is not the Rules
Published:
Thoughts after reading “The Game is Not the Rules” by James Ernest.
design
hobbies
portfolio
Metropolis 7
Published:
Metropolis 7 is a game pitch of an asymmetrical real-time tactics game of cops and robbers.
Toward the Stars
Published:
Toward the Stars - Networked Multiplayer Cooperative First Person Action Game in Unreal Engine 4
Arkology
Published:
Arkology - Virtual Reality Real-Time Strategy exploring Spatial User Interaction
SpellCrafter
Published:
2023 SpellCrafter - A game prototype based on a spell projectile taxonomy for Global Game Jam 2023
XROSS UI
Published:
Extended Reality Operating System Spatial (XROSS) User Interface
School of Spatial Sorcery (SSS)
Published:
School of Spatial Sorcery - An Ongoing Sandbox Environment for Exploration of Spatial User Interactions
For Terra
Published:
Current Personal Project. A tableau building card game about discovering, terraforming, and settling on planets for Terra.
publications
Design Lenses for 3D User Interfaces in Extended Reality
Published in University of Southern California, 2024
My Dissertation for the degree Doctor of Philosophy in Computer Science
talks
Virtual equipment system: Face mask and voodoo doll for user privacy and self-expression options in virtual reality
Published:
I joined a panel of scholars on sharing our work on how Extended Reality relates to user privacy.
The Road Less Travelled
Published:
My 3 minute pitch is one of the five winner of the Future of Themed Experiences challenge by Entertainment Technology Center at University of Southern California.
Game Genres & Innovation
Published:
A rough recording of the lecture I give in CSCI 526 to help students with creating innovative games.
PhD Defense
Published:
My Computer Science PhD Defense “Design Lenses for Extended Reality.”
teaching
Teaching Assistant 2012-2014 - Advanced Game Projects, Free to Play Game Development
Graduate course, University of Southern California, Department of Computer Science, 2012
AGP is the capstone and perhaps the most important class at USC Games. While detrimental to graduating on time, I dedicated my first two years of PhD to doing what I can to improve AGP and games program at USC. I did a lot, messed up a lot, and learned a lot. I look forward to doing something like this again (but better).
Teaching Assistant 2014-2017 - Networked Games, Networked AI, Mobile Games
Graduate course, University of Southern California, Department of Computer Science, 2014
This is the time period where I practiced teaching specialized topics to a general audience.
Teaching Assistant 2019-2023 - AR/VR/MR, Machine Learning in Games, Mobile Games
Graduate course, University of Southern California, Department of Computer Science, 2019
This is the time period where I started transitioning from teaching assistant to teacher and learning to delegate.